Dan Richter: Thoughts on Improvisation and Improv Theater
April 2007 - excerpt
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April 1st, 2007 Attendance/Absence If you are absent, and
be it only for one moment,
then you are like a dead man.
April 2nd, 2007 Story Fetishism A bad evening’s performance is
usually blamed on the poor quality of the stories, whereas on a good
night, the actors praise the good teamwork, good acting, etc. The story is
often fetishized by both the audience and the actors. Story-oriented
ensembles are often extremely boring, mainly because they are
narrative-oriented and so tend to plan everything in advance. The
important thing is to set out the basic thread of the story and trust that
it will tell itself.
April 3rd, 2007 Teaching Contents? At a recent workshop, a student expressed her desire to deal with more current political topics in improvisation. I responded by asking why she didn’t just do it! You don’t need an instruction manual to teach people to wake up; you just need a will to perceive the world around you. You can go to the park and listen to conversations, you can sit in a café, you can watch TV, go to the movies, read a book, read an e-mail – all of it is worthy of consideration.
April 4th, 2007 Professionals and Amateurs I’ve always felt that the
classification of improv groups into professionals and amateurs is
impractical, because it combines two different factors: quality and
financial success.
April 5th, 2007 Frequency of Performances “I asked Keith Johnstone: ‘How
do we improve?’ and he responded, ‘How often do you perform?’ I said,
‘Once a month.’ He said, “‘That’s definitely not often enough.’”
April 13th, 2007 Establishing Limits Through Censorship Nachmanovitch says that
restrictions help fuel the artistic process. It can be measure or a rhyme
scheme in the lyrics that you put under the words. Or the length of the
narrative structure of a novel, the restriction of color in the fine arts,
or even the physical capabilities and limitations of a dancer’s body.
April 14th, 2007 Acting Practice Solo.
April 15th, 2007 Quality Too little evaluation creates
shoddy work, and too much evaluation causes mental blocks. Johnstone
teaches us that we should first switch off our internal judgments in order
to create maximum artistic output. He then artfully (or maybe
instinctively) reintroduces evaluation by challenging us to hold to
certain “rules of the game”: acceptance, advancing, or just the rules of a
silly little theater game.
April 16th, 2007 Funny Games When actors ask themselves: “Why am I playing this game?”, then they have already accomplished quite a lot. Many games actually have very positive effects or functions – for example: · A one-word story is excellent for clarifying basic principles of improvisation without a lot of explicit discussion: unpredictability, tempo, listening, etc. This makes it very well-suited for getting started, especially when there are a lot of improv novices in the audience. · Triple synchronization: When this game is fast-paced and played somewhere on the border between barely under control and out of control, it becomes an audience favorite. Has anyone ever wondered why? It’s because of this total loss of control – it has a certain comedic element to it. When the actors engage one another and make brave offers, the game is driven forwards. · Games where audience members write words, actions, or suggestions for the improv troupe on a slip of paper give the audience a sense of participation in determining the direction of the game. That in and of itself can be very satisfying. The actors should also take the initiative and incorporate audience suggestions quickly and without too much discussion or justification. The suggestions should both advance the story and influence it, so there is no need to justify any given choice (for obvious reasons, you shouldn’t play this game if half the audience is made up of drunken jokers). Many games are better played for practice – especially replays (genre, emotions, etc.). You have to consider: would this game be something you’d want to watch as an audience member? If you would, then there’s no reason to hesitate in playing the particular game – when the actors are engaged and enjoying themselves, it rubs off on the audience. You should avoid playing games just because they’re easy, or because you know you can throw in a few cheap gags, or because the audience asks for them. If you run out of ideas for games, you can always browse through lists of game possibilities, but it’s sometimes more interesting to come up with your own game. When you do this, it’s best to put yourself in the audience’s shoes (since you are technically part of the audience): what would I like to see? Which improv virtues do I think are so important that I’d like to act them out on the stage? That should help spark some ideas.
April 17th, 2007 No Compromises The truth always lies in the middle.
April 23rd, 2007 Professionalism When you’re talking about professionalism, you always have to consider which aspect you mean: 1. that you’ve turned a job into your “profession,” that you can live from 2. the quality of the performance 3. the attitude towards the art and fellow actors/workers You
can’t take it for granted that these aspects will coincide – especially
not in improv theater. In a big city, you can take the biggest pile of
junk and turn it into something bigger, or dress it up for television –
the only skill involved is keeping the audience interested.
April 24th, 2007 Goethe’s Blind Spot Even though the temptation was great – Goethe always made a concerted effort to forgo questions of inspiration, creativity, etc. (so everything we are dealing with here) in his philosophy. He was afraid that insight into these areas would detract him from being creative.
April 25th, 2007 Repetitions There probably needs to be more review in improv classes. As teachers, we’re afraid of boring our students. But repetition reinforces learning.
April 28th, 2007 Initial Fascination The initial fascination of reasonably good, relaxed improv theater is that the actors often reach the limits of their abilities, due to the external pressure of the game. When they are brave enough to test these limits and step into the unknown, we are impressed, even if the actors are raw beginners.
April 29th, 2007 Childishness We
think it’s difficult to regain the childishness of an open mind, of
amazement, of unbiased observation from unfamiliar perspectives, of
bizarre categorizations in creativity.
April 30th, 2007 Shamans Artists
and shamans, astrologists, priests, and paranoiacs share the ability to
combine existing things in a new way, to find sense where the average,
untrained eye and ear sense only coincidence and chaos. |
English version (excerpts) 2007
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Dan Richter